![]() ![]() I woke up my guys and had them subdue the intruder and take him prisoner. One time I had a random NPC wander into my camp during the night and try to steal food from my freezer. Like Crusader Kings, being a horrible person is somewhat encouraged by the mechanics, and thus the meme culture around the game heavily revolves around crimes against humanity, but despite that you can still thrive and do well by playing a colony of decent human beings if that's how you roll. ![]() Also, you can play as a real monster and do stuff like have a The Road-esque cannibal camp with human prisoners to provide for meat. There are a lot of really cool features like bionics, drug addiction, interpersonal relationships, etc. The temperature mechanics are a really nice change of pace from the usual norm, though there's no elevation levels so no multi-story or underground bases. I think it's a great game if you're into Dwarf Fortress style base management games with a sci fi twist. (He usually carved in the prisoner room, and watched the prisoners while doing so.Īnd thats the tale of how I save scummed for the first time ever for a ♥♥♥♥♥♥ pawn. This was the tale of the witling watcher. Big died of infection from his injuries, not quite able to hold on as they scraped together every scrap of silver they could to try and save him. With heavy hearts, they were forced to decline the trade. Sadly, they had just used the last of their silver to finish sterilizing the hospital floor. The raiders called for a trade, silver for him. The others fought to save him, but none could quite match his skill with a gun. The third decided to cut their losses and ran home, but not without grabbing Big first. He watched as his friends, NO, his family held off the raiders with the help of turrets Jude had made. Big went down, but he was a fighter and held on. Winter ended, things were looking good, until a raid blindsided them while Big was on a hunt (even though he wasn't able to lift the kill, his aim was great enough that he was the safest hunter). The others did too, seeing hope in the art carved into grains of wood. She appreciated those nights with Big and the art he had made. However, even after being infected with Sensory Mechanites, forced to endure excruciating pain, and watch her friends die, Jude didn't break. Tragedy struck, raids happened, and soon enough there were just 4 people out of 8, in the dead of winter, forced to cannibalize those who fell in raids. But she seemed to do all their work by herself. She did everything in the long hours of the night while everyone else slept, and only took her rest as everyone else woke up. Jude was my main gal, I had given her the best of the best, and she earned it. They started hanging out, and eventually Big, or Jude (not entirely sure which) popped the question. She saw a man with a heart of gold, even if he wasn't the best or the brightest bulb of the bunch. I built a small shack into the mountain with a small carving bench for him to spend the rest of his days just to be rid of him. When I first saw him I was horrified at how useless he seemed. All he could do was be a warden, handle animals, hunt, and make art. The poor guy was too clumsy for his own good, except when it came to his hands and his eyes. The man was a huge slab of muscle, and looked like the man who could get stuff done. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.Quote At the start of my game, I picked up a wanderer named Big. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases.Also helps your colonists stop dealing with the devil. Addiction purifier will make even the most immersed junkie drug free at first use.Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.There is a catch though when regrowing lost bits It hurts. Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs.Also the flankers best friend in their arsenal. Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield.Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Exploring mechanites beyond just Luciferum.
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